Window
About
Akel windows are components that are added to the application. Their parameters can be modified through functions. They are all linked to a renderer. Because of the youth of Akel, their functioning will change a lot during its development.
Syntax
class CustomComponent : public Ak::WindowComponent
{
public:
void onAttach() override
{
Ak::WindowComponent::onAttach();
Ak::WindowComponent::title = "My Window";
Ak::WindowComponent::size = Ak::Maths::Vec2<int>(1280, 750);
Ak::WindowComponent::resizable = true;
Ak::WindowComponent::fetchSettings;
}
void onEvent(Ak::Input& input) override
{
Ak::WindowComponent::onEvent(input);
}
void onQuit() override
{
Ak::WindowComponent::onQuit();
}
};
Member functions
Return type | Function | Specifiers |
---|---|---|
WindowComponent() | ||
~WindowComponent() | ||
void |
onAttach() | override |
void |
onEvent(Ak::Input& input) | override |
void |
onQuit() | override |
SDL_Window* |
getNativeWindow() | inline - const - noexcept |
Constructor
Creates a new WindowComponent.
// Prototype
WindowComponent();
// Usage
class CustomComponent : public Ak::WindowComponent
{
public :
CustomComponent() : Ak::WindowComponent() {}
};
Destructor
Deletes the WindowComponent.
// Prototype
~WindowComponent();
// Usage
// Automatic
onAttach()
Inits the component at the begenning of the application call.
// Prototype
void onAttach() override;
// Usage
CustomComponent::onAttach() override
{
Ak::WindowComponent::onAttach();
/* ... */
}
onEvent(Ak::Input& input)
Updates the window when the application that contains that component will update the events.
// Prototype
void onEvent(Ak::Input& input) override;
// Usage
CustomComponent::onEvent(Ak::Input& input) override
{
Ak::WindowComponent::onEvent(input);
/* ... */
}
onQuit()
Quit function that is called when the component is destroyed.
// Prototype
void onQuit() override;
// Usage
CustomComponent::onQuit() override
{
Ak::WindowComponent::onQuit();
/* ... */
}
getNativeWindow()
Get the native SDL2 window pointer.
// Prototype
inline SDL_Window* getNativeWindow() const noexcept
// Usage
SDL_Window* win = Ak::WindowComponent::getNativeWindow();
Settings
Type | Setting |
---|---|
std::string |
title |
std::string |
icon |
Ak::Maths::Vec2<int> |
size |
Ak::Maths::Vec2<int> |
pos |
Ak::Maths::Vec2<int> |
minSize |
Ak::Maths::Vec2<int> |
maxSize |
float |
brightness |
float |
opacity |
bool |
fullscreen |
bool |
border |
bool |
resizable |
bool |
visible |
bool |
vsync |
bool |
maximize |
bool |
minimize |